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Old Aug 26, 2007, 10:30 PM // 22:30   #1
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Default Make the brass knuckles auto-equip for boxing

Currently the brass knuckles in Dwarven boxing have these minor problems:

- They take up a slot in your inventory.
- There doesn't appear to be any obvious way to replace a lost set (I talked to Kilroy after putting mine in storage, he didn't give me a new set). So if I delete them then later decide I want to go boxing, I'm screwed.
- Somehow I missed the message saying I should equip them when I first went in.
- I can't think of any reason to use them outside of Dwarven boxing.

So if I want to do the boxing in the future, I have no choice but to hold onto them taking up an inventory slot. But I can't think of any reason to use them outside of the boxing areas. So what I propose is that when you go into the boxing areas then your weapon is automatically switched to the brass knuckles and when you leave you weapon gets switched back to whatever it was before.

Also because they auto-switch, I also suggest removing the actual item so that it never takes up an inventory slot. Lore-wise, lets just say that Kilroy loans you a set each time which you give back afterwards.
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Old Aug 27, 2007, 03:53 AM // 03:53   #2
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Quote:
Originally Posted by bilateralrope
Also because they auto-switch, I also suggest removing the actual item so that it never takes up an inventory slot. Lore-wise, lets just say that Kilroy loans you a set each time which you give back afterwards.
Or just that the boxing ring has a store of brass knuckles that competitors can borrow from, much like bowling alleys usually have shoes and balls for players to hire for a game.

I'd have to say I'm starting to get quite disturbed at the number of inventory fillers that ANet is coming up with. To take another example that hasn't been implemented but that does seem to be looming on the horizon - the Ebon Vanguard logbooks. That may turn out to simply be a lore thing that doesn't actually take up space in your inventory, but if it isn't, especially combined with the implementation of miniature customisation per character rather than per account, a cynic may just start thinking that, with the implementation of purchasable character slots, ANet is trying to deliberately clog people's inventories to force them to buy mules.
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Old Aug 27, 2007, 03:58 AM // 03:58   #3
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/signed - agree 100%.
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Old Aug 27, 2007, 04:21 AM // 04:21   #4
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/signed
Good idea.
And interesting conspiracy theory draxy. That one actually makes some sense.
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Old Aug 27, 2007, 05:27 AM // 05:27   #5
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And after doing a bit of browsing, I realised that I'd completely forgotten about polymock pieces - there's enough for a full set to fill all of a mule's bags and the belt pouch and still have a couple sitting in the backpack.

Maybe we should start petitioning for a specialised storage tab for minigame items to go with the storage tab for materials.

It's not to the point of causing me to cancel the preorder, but I certainly can't say that I particularly like the way things seem to be going...
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Old Aug 27, 2007, 05:39 AM // 05:39   #6
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Well the brass knuckles are basicly daggers, i assume that if u go in with other daggers ull be able to play i didnt test it tho so dont take my word for it
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Old Aug 27, 2007, 09:41 AM // 09:41   #7
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They are just daggers.

Any daggers, ANY, will do.

Actullay, you deal more damage with the skills with more dagger mastery.
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Old Aug 27, 2007, 10:07 AM // 10:07   #8
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Originally Posted by MithranArkanere
They are just daggers.

Any daggers, ANY, will do.

Actullay, you deal more damage with the skills with more dagger mastery.
Did you actually test this ?

I noticed three things when in the boxing:
1 - The effect on me said that I could only deal damage with the boxing skills.
2 - I did 0 damage using my base attack on the brass knuckles.
3 - The skills did not say they dealt an additional x damage. They simply said they would deal x damage. Every other time I've seen that it means that the weapons base attack gets ignored.

So I doubt that dagger mastery has any effect on the boxing. But even if it did, I wasn't using an assassin. Which means that even if I was using regular daggers, they would still take up an inventory slot, which my major complaint.
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Old Aug 27, 2007, 12:54 PM // 12:54   #9
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Well I don't know about the previous quests, but in the last one, the repeatable, I tried Entrop Daggers and increased dagger mastery to 12.
*Daggers kept dealing 0 damage with normal attacks.
*I dealed around 15..20 instead of 10 damage with the second skill.
*I dealed 55..70 damage instead of with the 7th skill.
I don't think it could be a bug only for me though.

Remember that attack skills use the weapon mastery, critical hits, and strength bonuses. And the boxing attack skills are just Dagger mastery skills.
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